BIS fnc holdActionAdd: Difference between revisions

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(Added page for BIS_fnc_holdActionAdd (Please review))
(additional example and more details about icons)
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|p2= title: [[String]] - Title of the action shown in the action menu |= Parameter 2
|p2= title: [[String]] - Title of the action shown in the action menu |= Parameter 2


|p3= idleIcon: [[String]] - Idle icon shown on screen |= Parameter 3
|p3= idleIcon: [[String]] - Pathi of the idle icon shown on screen. The path for vanilla icons is "\a3\ui_f\data\IGUI\Cfg\holdactions\..." (e.g. "holdAction_connect_ca.paa") |= Parameter 3


|p4= progressIcon: [[String]] - Progress icon shown on screen |= Parameter 4
|p4= progressIcon: [[String]] - Path of the progress icon shown on screen |= Parameter 4


|p5= condShow: [[String]] - Condition for the action to be shown. Special variables passed to the script code are _target (unit to which action is attached to) and _this (caller/executing unit)|= Parameter 5
|p5= condShow: [[String]] - Condition for the action to be shown. Special variables passed to the script code are _target (unit to which action is attached to) and _this (caller/executing unit)|= Parameter 5
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|x1= <code>[ [[player]],"Kill","","","[[true]]","[[true]]",{[[hint]] "Started!"},{[[systemChat]] [[str]] (_this select 4)},{[[player]] [[setDamage]] 1},{[[hint]] "Afraid of death?"},[],10,[[nil]],[[true]],[[false]]] [[call]] [[BIS_fnc_holdActionAdd]];</code>
|x1= <code>[ [[player]],"Kill","","","[[true]]","[[true]]",{[[hint]] "Started!"},{[[systemChat]] [[str]] (_this select 4)},{[[player]] [[setDamage]] 1},{[[hint]] "Afraid of death?"},[],10,[[nil]],[[true]],[[false]]] [[call]] [[BIS_fnc_holdActionAdd]];</code>
  |= Example 1
  |= Example 1
|x2= <code>[
    _myLaptop,                                                                          // Object the action is attached to
    "Hack Laptop",                                                                      // Title of the action
    "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa",                      // Idle icon shown on screen
    "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa",                      // Progress icon shown on screen
    "_caller distance _target < 3",                                                      // Condition for the action to be shown
    "_caller distance _target < 3",                                                      // Condition for the action to progress
    {},                                                                                  // Code executed when action starts
    {},                                                                                  // Code executed on every progress tick
    {_this [[call]] MY_fnc_hackingCompleted},                                                // Code executed on completion
    {},                                                                                  // Code executed on interrupted
    [],                                                                                  // Arguments passed to the scripts as _this select 3
    12,                                                                                  // Action duration [s]
    0,                                                                                  // Priority
    [[true]],                                                                                // Remove on completion
    [[false]]                                                                                // Show in unconscious state
] [[remoteExec]] ["[[BIS_fnc_holdActionAdd]]",-2,_myLaptop];                                  // example for MP compatible implementation</code>
|= Example 2


| [[Number]] - Action ID |= Return value
| [[Number]] - Action ID |= Return value

Revision as of 10:34, 27 August 2016

Hover & click on the images for description

Description

Description:
Adds an action to an object which requires the user to hold a key to perform the action.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[target,title,idleIcon,progressIcon,condShow,condProgress,codeStart,codeProgress,codeCompleted,codeInterupted,arguments,duration,priority,removeCompleted,showUncon] call BIS_fnc_holdActionAdd;
Parameters:
target: Object - Object the action is attached to
title: String - Title of the action shown in the action menu
idleIcon: String - Pathi of the idle icon shown on screen. The path for vanilla icons is "\a3\ui_f\data\IGUI\Cfg\holdactions\..." (e.g. "holdAction_connect_ca.paa")
progressIcon: String - Path of the progress icon shown on screen
condShow: String - Condition for the action to be shown. Special variables passed to the script code are _target (unit to which action is attached to) and _this (caller/executing unit)
condProgress: String - Condition for the action to progress.If false is returned action progress is halted; arguments passed into it are: _target, _caller, _id, _arguments
codeStart: Code - Code executed when action starts.
0: Object - target (_this select 0) - the object which the action is assigned to
1: Object - caller (_this select 1) - the unit that activated the action
3: Number - ID (_this select 2) - ID of the activated action (same as ID returned by addAction)
4: Array - arguments (_this select 3) - arguments given to the script if you are using the extended syntax
codeProgress: Code - Code executed on every progress tick; arguments [target, caller, ID, arguments, currentProgress]; max progress is always 24
codeCompleted: Code - Code executed on completion; arguments [target, caller, ID, arguments]
codeInterupted: Code - Code executed on interrupted; arguments [target, caller, ID, arguments]
arguments: Array - Arguments passed to the scripts
duration: Number - Action duration; how much time it takes to complete the action
priority: Number - Priority; actions are arranged in descending order according to this value
removeCompleted: BOOL - Remove on completion (default: true)
showUncon: BOOL -Show in unconscious state (default: false)
Return Value:
Number - Action ID

Examples

Example 1:
[ player,"Kill","","","true","true",{hint "Started!"},{systemChat str (_this select 4)},{player setDamage 1},{hint "Afraid of death?"},[],10,nil,true,false] call BIS_fnc_holdActionAdd;
Example 2:
[ _myLaptop, // Object the action is attached to "Hack Laptop", // Title of the action "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", // Idle icon shown on screen "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa", // Progress icon shown on screen "_caller distance _target < 3", // Condition for the action to be shown "_caller distance _target < 3", // Condition for the action to progress {}, // Code executed when action starts {}, // Code executed on every progress tick {_this call MY_fnc_hackingCompleted}, // Code executed on completion {}, // Code executed on interrupted [], // Arguments passed to the scripts as _this select 3 12, // Action duration [s] 0, // Priority true, // Remove on completion false // Show in unconscious state ] remoteExec ["BIS_fnc_holdActionAdd",-2,_myLaptop]; // example for MP compatible implementation

Additional Information

See also:
BIS_fnc_holdActionRemove

Notes

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Notes

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