setHitIndex: Difference between revisions
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Killzone Kid (talk | contribs) (optional extended params) |
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| vehicle '''setHitIndex''' [hitPartIndex, damage]|= Syntax | | vehicle '''setHitIndex''' [hitPartIndex, damage, useEffects]|= Syntax | ||
|p1= vehicle : [[Object]] - vehicle to be damaged |= Parameter 1 | |p1= vehicle : [[Object]] - vehicle to be damaged |= Parameter 1 | ||
Line 24: | Line 24: | ||
|p3= hitPartIndex: [[Number]] - hit part index of the Hit Point|= Parameter 3 | |p3= hitPartIndex: [[Number]] - hit part index of the Hit Point|= Parameter 3 | ||
|p4= damage: [[Number]] - level of damage |= Parameter 4 | |p4= damage: [[Number]] - level of damage |= Parameter 4 | ||
|p5 = useEffects (Optional): [[Boolean]] - [[false]] to skip destruction effects. Default: [[true]] (Since Arma 3 v1.67)|= | |||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value |
Revision as of 17:56, 20 January 2017
Description
- Description:
- Set the current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
- 0: no damage
- 1: full damage
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle setHitIndex [hitPartIndex, damage, useEffects]
- Parameters:
- vehicle : Object - vehicle to be damaged
- [hitPartIndex, damage]: - Array
- hitPartIndex: Number - hit part index of the Hit Point
- damage: Number - level of damage
- useEffects (Optional): Boolean - false to skip destruction effects. Default: true (Since Arma 3 v1.67)
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHitIndex [1, 1];
- Example 2:
player setHitIndex [7, 0.5];
Additional Information
- See also:
- getAllHitPointsDamagegetHitIndexgetHitPointDamagesetHitPointDamagesetHitgetHitsetDamagedamage
Notes
-
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