setHitIndex: Difference between revisions

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(Version changed)
(optional extended params)
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| vehicle '''setHitIndex''' [hitPartIndex, damage]|= Syntax
| vehicle '''setHitIndex''' [hitPartIndex, damage, useEffects]|= Syntax


|p1= vehicle : [[Object]] - vehicle to be damaged |= Parameter 1
|p1= vehicle : [[Object]] - vehicle to be damaged |= Parameter 1
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|p3= hitPartIndex: [[Number]] - hit part index of the Hit Point|= Parameter 3
|p3= hitPartIndex: [[Number]] - hit part index of the Hit Point|= Parameter 3
|p4= damage: [[Number]] - level of damage |= Parameter 4
|p4= damage: [[Number]] - level of damage |= Parameter 4
|p5 = useEffects (Optional): [[Boolean]] - [[false]] to skip destruction effects. Default: [[true]] (Since Arma 3 v1.67)|=


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value

Revision as of 17:56, 20 January 2017


Hover & click on the images for description

Description

Description:
Set the current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
  • 0: no damage
  • 1: full damage
Groups:
Uncategorised

Syntax

Syntax:
vehicle setHitIndex [hitPartIndex, damage, useEffects]
Parameters:
vehicle : Object - vehicle to be damaged
[hitPartIndex, damage]: - Array
hitPartIndex: Number - hit part index of the Hit Point
damage: Number - level of damage
useEffects (Optional): Boolean - false to skip destruction effects. Default: true (Since Arma 3 v1.67)
Return Value:
Nothing

Examples

Example 1:
vehicle player setHitIndex [1, 1];
Example 2:
player setHitIndex [7, 0.5];

Additional Information

See also:
getAllHitPointsDamagegetHitIndexgetHitPointDamagesetHitPointDamagesetHitgetHitsetDamagedamage

Notes

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Notes

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