BIS_fnc_fireSupportVirtual
Jump to navigation
Jump to search
Description
- Description:
- Fires virtual mortar/artillery fire support.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [target, mag, radius, rounds, delay, conditionEnd, safezone, alt, speed, sounds] call BIS_fnc_fireSupportVirtual
- Parameters:
- target: Position, Object or String - Target position, can be object, position or marker name
- mag: String - Magazine (if left empy, first magazine available will be used)
- radius: Number - Radius of target area in meters
- rounds: Number - Number of rounds to be fired
- delay: Array or Number - Delay between rounds.
- conditionEnd: Code - (Optional, default ?) Condition to end bombardment before all rounds are fired
- safezone: Number - (Optional, default ?) Safezone radius - minimal distance from the target position where shells may be directed at
- alt: Number - (Optional, default 250) Altitude where the shell will be created
- speed: Number - (Optional, default 150) Descending velocity, in m/s. Default is 150, if you use flare as ammo, set it to lower value (1-5) to let it fall down slowly
- sounds: Array of strings - (Optional, default []) Ssounds to be played on the incoming shell
- Return Value:
- Boolean - true if successful
Examples
- Example 1:
[BIS_Player, "Sh_82mm_AMOS", 100, 24, 10] spawn BIS_fnc_fireSupportVirtual;;
- Example 2:
[[3600, 3600, 0], nil, 100, 24, 10] spawn BIS_fnc_fireSupportVirtual;
- Example 3:
[BIS_Player, nil, 100, 24, 10, {daytime > 20}, 50] spawn BIS_fnc_fireSupportVirtual;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note