addVehicle

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Revision as of 08:27, 8 August 2020 by .kju (talk | contribs) (improved description and examples)
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-wrong parameter ("Arma") defined!-1.05
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Description

Description:
Adds a specified vehicle for use by a specified AI led group.

Notes:
  • The vehicle will be considered as available for use by this group.
  • It creates a/adds to the vehicle pool for the given group to use. So more than one vehicle can be added to a group, and more than one group can be added to a vehicle.
  • This is relevant for some waypoints like getIn and guard - potentially more.
  • The AI choosing what vehicle to use based on the vehicle's cost value. Probably also distance to the available vehicles plays a role.
  • When deciding whether to board a vehicle, AI leaders seem to only consider the transport benefit of a vehicle, ignoring any combat benefits the vehicle may provide.
  • This happens also implicitly when using assignAsXXX or moveInXXX commands, or player GL orders units to enter a vehicle, as well editor or Zeus placed vehicles with units assigned to it.
  • When vehicle is added in this way, it can appear as a target for the enemy - even if the vehicle currently has no crew.
  • If used on a vehicle already driven by a member of another group, the driver will continue under his own group's orders, which may not benefit the addVehicle group.
  • To remove vehicle from a group, use leaveVehicle.
Groups:
Uncategorised

Syntax

Syntax:
groupName addVehicle vehicleName
Parameters:
groupName: Group
vehicleName: Object
Return Value:
Nothing

Examples

Example 1:
_grp addVehicle _vehicle
Example 2:
Using on crewed vehicle:group tank addVehicle tank;

Additional Information

See also:
leaveVehicleunassignVehiclecreateVehicleCrew

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

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