From Bohemia Interactive Community
Hover & click on the images for description
Description
- Description:
- Description needed
- Groups:
- Sounds
Syntax 1
- Syntax:
- Syntax needed
- Parameters:
- from: Object - origin of the sound
- sound: String - sound classname
- Return Value:
- Return value needed
- Syntax:
- from say [sound, maxTitlesDistance, speed]
- Parameters:
- from: Object - origin of the sound
- sound: String - sound classname
- maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.
- speed: Number - (Optional, default 1) pitch of the sound
- Return Value:
- Nothing
- Syntax:
- [from, to] say sound
- Parameters:
- from: Object - origin of the sound
- to: Object - target
- sound: String - sound classname
- Return Value:
- Nothing
- Syntax:
- [from, to] say [sound, maxTitlesDistance, speed]
- Parameters:
- from: Object - origin of the sound
- to: Object - target
- sound: String - sound classname
- maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.
- speed: Number - (Optional, default 1) pitch of the sound.
- Return Value:
- Nothing
Examples
- Example 1:
(units player select 1) say ["whisper1", 5];
- Example 2:
- Arma 3:
player say "scuba_breath";
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
- Posted on 7 March 2013
- Rocket
-
Say will occur in 3D when the player is active, during cutscenes it will not. Use say3D to force 3D effect for cutscenes.