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Description
- Description:
- Description needed
- Groups:
- Positions
Syntax 1
- Syntax:
- Syntax needed
- Parameters:
- object: Object
- Return Value:
- Return value needed
- Syntax:
- getPos location
- Parameters:
- location: Location
- Return Value:
- Array - format [x,y,z], where z is -1 * getTerrainHeightASL at the location
- Syntax:
- origin getPos [distance, heading] Template:Since
- Parameters:
- origin: Object, Position2D or Position3D
- distance: Number - distance from position
- heading: Number - in which compass direction
- Return Value:
- Array - format [x,y,z], where z is land surface position in format PositionAGL
Examples
- Example 1:
- hintSilent str getPos player;
- Example 2:
- getPos vs. other methods (over sea)
diag_log getPos ship;				// [2412.01, 6036.33, -0.839965]
diag_log getPosATL ship;			// [2412.01, 6036.33, 19.4266]
diag_log getPosASL ship;			// [2412.01, 6036.33, -0.920066]
diag_log getPosASLW ship;			// [2412.01, 6036.33, -0.865981]
diag_log visiblePosition ship;		// [2412.02, 6036.33, -0.837952]
diag_log visiblePositionASL ship;	// [2412.02, 6036.33, -0.91798]
diag_log position ship;				// [2412.01, 6036.33, -0.839965]
- Example 3:
- getPos vs. other methods (over land)
diag_log getPos car;				// [2508.64, 5681.47, 0.0609589]
diag_log getPosATL car;				// [2508.64, 5681.47, 0.0356369]
diag_log getPosASL car;				// [2508.64, 5681.47, 71.718]
diag_log getPosASLW car;			// [2508.64, 5681.47, 71.718]
diag_log visiblePosition car;		// [2508.64, 5681.47, 0.0609512]
diag_log visiblePositionASL car;	// [2508.64, 5681.47, 71.718]
diag_log position car;				// [2508.64, 5681.47, 0.0609589]
- Example 4:
- Find position 100 metres and 45 degrees from player position:player getPos [100, 45];
Additional Information
- See also:
- See also needed
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here!
Add Note
 
- Posted on 16 Feb, 2007
- Dr_Eyeball
- 
getPos obj select 2 might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
- 
- Posted on 23 Nov, 2011
- Tankbuster
- 
You can use getPos and setPos on triggers.