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Description
- Description:
 
- Move given unit to given respawn position. Units moved to height >= 30m will start on parachute. Position [0,0,0] is blacklisted. This function must be executed where unit to be moved is local.
 
- Execution:
 
- call
 - Groups:
 
- Respawn
 
Syntax
- Syntax:
 
- [unit, position, canBeDead] call BIS_fnc_moveToRespawnPosition
 - Parameters:
 
- unit: Object - unit to move
 
- position: Object, Group, String or Array
- Object or Group - Object or Group to move unit to. Move to the object position or inside an object if the object is a vehicle, or if group or unit is in vehicle and there is an empty seat
 
- String - Marker to move unit to. Marker size will be used for random placement area and marker direction for unit direction
 
- Array - Precise PositionAGL to move unit to. [x,y] array will be converted to [x,y,0]
 
 
- canBeDead: Boolean - (Optional, default true) whether or not dead are allowed:
- true - moved unit and/or object to which unit is moved can be dead
 
- false - both moved unit and vehicle or unit at position (if any) must be alive
 
 - Return Value:
 
- Boolean - true: move succeeded, false: move failed
 
Examples
- Example 1:
 [player, "SpawnMarker1"] call BIS_fnc_moveToRespawnPosition; 
Additional Information
- See also:
 
- See also needed
 
Notes
- 
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