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Description
- Description:
- Sets the rotation of an ST_PICTURE control. Rotation will be done within the control boundaries, so if the X and Y are given off center, the picture may get clipped by the control boundaries. Only requires ctrlCommit when fourth parameter is set to false. Procedural textures filled controls do not rotate.
- Groups:
- GUI Control
Syntax
- Syntax:
- control ctrlSetAngle [angle, centerX, centerY, now]
- Parameters:
- control: Control - picture control
- angle: Number - Rotation angle (clockwise)
- centerX: Number - Rotation center X in range 0 to 1. Control center is 0.5
- centerY: Number - Rotation center Y in range 0 to 1. Control center is 0.5
- since  1.78 1.78
- now: Boolean - (Optional, default true) If false, control will wait for ctrlCommit input for result to apply
- Return Value:
- Nothing
Examples
- Example 1:
- _control ctrlSetAngle [25, 0.5, 0.5];
- Example 2:
- with uiNamespace do
{
	ctrl = findDisplay 46 ctrlCreate ["RscPictureKeepAspect", -1];
	ctrl ctrlSetPosition [0,0,1,1];
	ctrl ctrlSetText "A3\Missions_F_Exp\data\Img\lobby\ui_campaign_lobby_background_tablet_radial_left_ca.paa";
	ctrl ctrlCommit 0;
	angle = 0;
	onEachFrame
	{
		with uiNamespace do
		{
			if (angle > 359) then {angle = 0};
			ctrl ctrlSetAngle [angle, 0.5, 0.5];
			angle = angle + 1;
		};
	};
};
- Example 3:
- _control ctrlSetAngle [25, 0.5, 0.5, false];
_control ctrlCommit 1; // Rotation applies smoothly for 1 second.
Additional Information
- See also:
- ctrlAngle
Notes
- 
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