typeName
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Description
- Description:
- Returns the data type of an expression.
The type is returned as on of the following all-uppercase strings:
- "ARRAY"
- "BOOL"
- "CODE"
- "CONFIG"
- "CONTROL"
- "DISPLAY"
- "GROUP"
- "LOCATION"
- "OBJECT"
- "SCALAR"
- "SCRIPT"
- "SIDE"
- "STRING"
- "TEXT"
- "TEAM_MEMBER"
- "NAMESPACE"
- "DIARY_RECORD"
- "TASK"
- "HASHMAP"
- Groups:
- Variables
Syntax
Examples
- Example 1:
_msg = "hello"; _result = typeName _msg; //_result will be "STRING"
- Example 2:
_unit = player; _result = typeName _unit; //_result becomes "OBJECT"
- Example 3:
- Values representing direct Data Types:
hint typeName 0; //SCALAR hint typeName ""; //STRING hint typeName true; //BOOL hint typeName []; //ARRAY hint typeName {}; //CODE hint typeName objNull; //OBJECT hint typeName grpNull; //GROUP hint typeName controlNull; //CONTROL hint typeName teamMemberNull; //TEAM_MEMBER hint typeName displayNull; //DISPLAY hint typeName taskNull; //TASK hint typeName locationNull; //LOCATION hint typeName sideUnknown; //SIDE hint typeName text ""; //TEXT hint typeName configFile; //CONFIG hint typeName configNull; //CONFIG (Since Arma 3 v1.54) hint typeName missionNamespace; //NAMESPACE hint typeName diaryRecordNull; //DIARY_RECORD (Since Arma 3 v2.00) hint typeName createHashMap; //HASHMAP (Since Arma 3 v2.02)
- Example 4:
if (typeName _this != "ARRAY") exitWith { hint "_this is not an array!" } //is the same as if (typeName _this != typeName []) exitWith { hint "_this is not an array!" } //same result but faster in Arma 3 if !(_this isEqualType []) exitWith { hint "_this is not an array!"
Additional Information
- See also:
- isEqualTypeAll isEqualType isEqualTypeParams isEqualTypeArray isEqualTypeAny typeOf isKindOf isClass isArray isNumber isText isNil isNull
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 25, 2016 - 11:14 (UTC)
- Killzone Kid
- typeName of nil is ANY, however this is not possible to test as script command is just ignored when any argument is nil
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables