setLightAmbient
Description
- Description:
 - Set ambient color of light. This includes surfaces that face away from the light, unlike setLightColor.
 - Groups:
 - Lights
 
Syntax
- Syntax:
 - light setLightAmbient color
 - Parameters:
 - light: Object
 - color: Array format Color (RGB)
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - myLight setLightAmbient [0.5,0,0]; // produces red light around the origin source
 
Additional Information
- See also:
 - setLightColor setLightBrightness lightAttachObject lightDetachObject setLightIntensity setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on Dec 01, 2006 - 16:42 (UTC)
 - 
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint".
For example:_light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]]; 
- Posted on Aug 17, 2007 - 07:15 (UTC)
 - 
To clarify:
- setLightAmbient - Terrain and surrounding objects are bathed in this colour.
 - setLightColor - Controls the "haze" seen around the lightsource (ex flares).
 
 
- Posted on Mar 25, 2014 - 10:06 (UTC)
 - When both setLightAmbient and setLightColor were [0,0,0], there won’t be any visual presentation on the light source.
 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint: Elite version 1.00
 - Operation Flashpoint: Elite: New Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Lights
 - Scripting Commands: Local Effect