BIS_fnc_position

From Bohemia Interactive Community
Revision as of 22:44, 12 July 2022 by Lou Montana (talk | contribs) (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Returns PositionAGL, unless passed argument is Array, then the same array is returned. When position is Object and alternative position is stored in "BIS_fnc_position_forced" variable on this object, the stored position is used rather than actual object position. This function is a pretty safe way to get the position of an entity.
Execution:
call
Groups:
Positions

Syntax

Syntax:
argument call BIS_fnc_position
Parameters:
argument - Could be one of:
  • Array - Position in format [x, y] or [x, y ,z]
  • Object - Object
  • Group - Group, group leader position is used
  • Location - Location
  • String - Marker or variable name containing object
To get the position of an Eden Entity use _entity get3DENAttribute "Position" select 0;
Return Value:
Array - Position in format [x, y] or [x, y ,z]

Examples

Example 1:
private _pos = player call BIS_fnc_position;

Additional Information

See also:
Position

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note