say2D

From Bohemia Interactive Community
Revision as of 11:10, 16 June 2024 by BrettMayson (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Plays given sound in 2D.
Groups:
Sounds

Syntax

Syntax:
from say2D sound
Parameters:
from: One of
sound: One of
  • String - class name of the sound to be played. Defined in CfgSounds including Description.ext
  • Array with [sound, maxTitlesDistance, speed]
    • sound: String - class name of the sound to be played. Defined in CfgSounds including Description.ext
    • maxTitlesDistance: Number (Optional, default 100) - max. distance in meters at which the sound can be heard
    • speed: Number (Optional, default 1) - pitch of the sound
Return Value:
Nothing

Examples

Example 1:
player say2D "HelloThere";
Example 2:
[player, _officer] say2D ["HelloThere", 50, 0.9];

Additional Information

See also:
say say3D playSound createSoundSource playSoundUI

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note