From Bohemia Interactive Community
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Description
- Description:
/*
Author: Bravo Zero One development
- John_Spartan
Description:
- This function is designed as part of set of functions to implement semi-authenthic ejection system on fixed wing aircrfat that have such functionality enabled/configured.
- AI behaviour handler.
Exucution:
- Call the function via attached EH to the aircrfat itself.
Example:
class Eventhandlers : Eventhandlers
{
Hit = "_this call BIS_fnc_planeAiEject";
};
Requirments:
- Compatible aircrfat must have a config definition for all subsytems that will be invoked by ejection system (see BIS_fnc_PlaneEjection).
Parameter(s):
_this select 0: mode (Scalar)
0: plane/object
Returns: nothing
Result: AI pilot will be forced to eject from aircrfat upon damage treshold reached. Semi-authenthic behaviour.
*/
- Execution:
- call
- Groups:
- Aircraft Functionality
Syntax
- Syntax:
- plane call BIS_fnc_planeAiEject
- Parameters:
- plane: Object - living vehicle with a pilot and with ejection systems set up in its config
- Return Value:
- Nothing if plane was invalid or no ejection was needed, otherwise Script Handle - script handle of spawned BIS_fnc_planeEjection
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_planeEjection BIS_fnc_planeEjectionFX BIS_fnc_ejectionSeatRelease
Notes
-
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