From Bohemia Interactive Community
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Description
- Description:
- Defines the trigger activation type.
See ArmA:Mission Editor - Triggers for a thorough overview of triggers and its fields for activation, effects, etc.
- Multiplayer:
- Triggers are local. Thus, activation changes are as well.
- Groups:
- Uncategorised
Syntax
- Syntax:
- trigger setTriggerActivation [by, type, repeating]
- Parameters:
- trigger: Object - Trigger object
- by: String - Who activates trigger. Can be "NONE" or
Side': "EAST", "WEST", "GUER", "CIV", "LOGIC", "ANY"
Radio: "ALPHA", "BRAVO", "CHARLIE", "DELTA", "ECHO", "FOXTROT", "GOLF", "HOTEL", "INDIA", "JULIET"
Object: "STATIC", "VEHICLE", "GROUP", "LEADER", "MEMBER"
Status: "WEST SEIZED", "EAST SEIZED" or "GUER SEIZED"
- type: String - How trigger is it activated. Can be:
Presence: "PRESENT", "NOT PRESENT"
Detection: "WEST D", "EAST D", "GUER D" or "CIV D"
- repeating: Boolean - Activation can happen repeatedly
- Return Value:
- Nothing
Examples
- Example 1:
_trigger setTriggerActivation ["WEST", "EAST D", true]
Additional Information
- See also:
- createTriggersetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutsetTriggerTypetriggerAttachVehicletriggerAttachObject
Notes
-
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Add Note
Notes
For Arma 2, "Detection" should be "WESTD", "EASTD", "GUERD" or "CIVD" without spaces.
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