drawIcon3D

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Revision as of 21:09, 19 April 2014 by AgentRev (talk | contribs) (Identified optional params)
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Description

Description:
Draws an ingame icon at a given position. Command has to be executed each frame. Use onEachFrame or addMissionEventHandler "Draw3D"
Groups:
Uncategorised

Syntax

Syntax:
drawIcon3D [texture, color, pos, width, height, angle, text, shadow, textSize, font]
Parameters:
[texture, color, pos, width, height, angle, text, shadow, textSize, font]: Array
texture: String
color: Color
pos: Position
width: Number
height: Number
angle: Number
text: String - (optional)
shadow: Number - (optional)
textSize: Number - (optional)
font: String - (optional)
Return Value:
Nothing

Examples

Example 1:
Icon and text:onEachFrame { drawIcon3D ["targetIcon.paa", [1,1,1,1], getPos cursorTarget, 1, 1, 45, "Target", 1, 0.05, "TahomaB"]; };
Example 2:
Just text: addMissionEventHandler ["Draw3D", { drawIcon3D ["", [1,0,0,1], position cursorTarget, 0, 0, 0, "Target", 1, 0.05, "PuristaMedium"]; }];

Additional Information

See also:
drawLine3D

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

Posted on August 31, 2013
Killzone_Kid
As command syntax indicates, this command expects icon position in format Position meaning that over the land it expects PositionATL and over the sea PositionASL. Use additional ASLToATL and ATLToASL commands wherever is necessary. Alternatively use getPos or position commands, which will automatically adjust Z. To draw smooth moving icon for a moving object use visiblePosition and visiblePositionASL accordingly.
Posted on September 23, 2013
Killzone_Kid
This command works well with addon textures, however getting it to display mission textures is a bit tricky. Follow this guide:

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