getAllHitPointsDamage
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Description
- Description:
- Returns 3 arrays for easy cross reference: 1st - array of hit point names, 2nd - array of hit selection names, 3rd - array of damage values. All values in all arrays are ordered accordingly to hit part index for convenience and for use in setHitIndex and getHitIndex. Levels of damage are:
- 0: no damage
- 1: full damage
- Groups:
- Uncategorised
Syntax
- Syntax:
- getAllHitPointsDamage vehicle
- Parameters:
- vehicle : Object - vehicle to be queried
- Return Value:
- Array
Examples
- Example 1:
getAllHitPointsDamage player; //[ // ["HitFace","HitNeck","HitHead","HitPelvis","HitAbdomen","HitDiaphragm","HitChest","HitBody","HitArms","HitHands","HitLegs"], // ["","neck","head","pelvis","spine1","spine2","spine3","body","","hands","legs"], // [0,0.0939002,0.0319932,0.0858595,0.174491,1,1,0.168495,1,0.5,0.195907] //]
Additional Information
Notes
-
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Notes
Bottom Section
- Posted on September 27, 2015 - 00:42 (UTC)
- PabstMirror
- Will only return [] instead of [[],[],[]] if object has no hitpoints
- Posted on April 22, 2016 - 23:40 (UTC)
- Pierre MGI
- To implement the PabstMirror's note, for example, cursorTarget (or cursorobject) pointing at sky returns [], but, pointing at a building like "Land_dp_smallFactory_F" returns [[],[],[]]. Hard to manage if you want to script something with the figures in third array. Try an intermediate value like _intermediate = if (getAllHitPointsDamage cursorObject isEqualTo [] or getAllHitPointsDamage cursorObject isEqualTo [[],[],[]]) then [{["","",0]},{getAllHitPointsDamage cursorObject}];