setMarkerPos

From Bohemia Interactive Community
Revision as of 18:58, 1 September 2019 by Lou Montana (talk | contribs) (Text replacement - "|= Game version" to "|Game version=")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Moves the marker. If position is given in 3D format, z coordinate is stored with the marker and will be used when marker is passed to commands like createVehicle, createUnit, createAgent, createMine, setVehiclePosition for example. When Object is used for position, PositionWorld of the object is used.
Groups:
Uncategorised

Syntax

Syntax:
markerName setMarkerPos pos
Parameters:
markerName: String
pos: Array - format Position2D, PositionAGL or Object (since Arma 3 v1.93.145584)
Return Value:
Nothing

Examples

Example 1:
"MarkerOne" setMarkerPos getMarkerPos "MarkerTwo"

Additional Information

See also:
setMarkerPosLocalsetMarkerBrushsetMarkerColorsetMarkerDircreateMarkersetMarkerShapesetMarkerSizesetMarkerTextsetMarkerTypesetMarkerAlpha

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Pulverizer
Effect is local in OFP.
Posted on August 7, 2009 - 02:03 (CEST)
Dr Eyeball
The marker position can actually be set in 3D. This has a benefit for respawn markers, when placed at the correct altitude ASL on the LHD, the correct altitude will be used for respawn. There is no particular benefit for regular markers since markerPos will still return 0 for the altitude array element.

Bottom Section