localize
Description
- Description:
 - Description needed
 - Groups:
 - Strings
 
Syntax
- Syntax:
 - Syntax needed
 - Parameters:
 - stringName: String
 - Return Value:
 - Return value needed
 
Examples
- Example 1:
 hint localize "STR_WEST"; // -> "BLUFOR" (in Arma2)- Example 2:
 hint format ["Go %1", localize "STR_Q_NORTH"]; // -> "Go North"- Example 3:
 // STR_ACTION_DROP_WEAPON contains "Drop %1" // STR_SN_RIFLE contains "Rifle" hint format [localize "STR_ACTION_DROP_WEAPON", localize "STR_SN_RIFLE"]; // -> "Drop Rifle"
Additional Information
- See also:
 - See also needed
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on September 12, 2014 - 11:55 (UTC)
 - Killzone Kid
 - 
The command localize will strip all HTML tags from your stringtable.xml entries, however there is a way to trick it by substituting tags with HTML code instead:
<?xml version="1.0" encoding="utf-8"?> <Key ID="STR_TEST_KK"> <Original><![CDATA[<t color='#ff0000'>This doesn't work</t>]]></Original> </Key> <Key ID="STR_TEST_KK2"> <Original><t color='#ff0000'>This works</t></Original> </Key>
hint parseText localize "str_test_kk"; // no change of colourhint parseText localize "str_test_kk2"; // hint content is in red