From Bohemia Interactive Community
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Description
- Description:
- Plays given sound in 2D.
- Groups:
- Sounds
Syntax 1
- Syntax:
- from say2D sound
- Parameters:
- from: Object - Origin of the sound
- sound: String - Class name of the sound to be played. Defined in CfgSounds including Description.ext
- Return Value:
- Nothing
- Syntax:
- from say2D [sound, maxTitlesDistance, speed]
- Parameters:
- from: Object - Origin of the sound
- sound: String - Class name of the sound to be played. Defined in CfgSounds including Description.ext
- maxTitlesDistance: Number (optional, default 100) - Max. distance in meters at which the sound can be heard
- speed: Number (optional, default 1) - Pitch of the sound
- Return Value:
- Nothing
- Syntax:
- [from, to] say2D sound
- Parameters:
- from: Object - Origin of the sound
- to: Object - Target
- sound: String - Class name of the sound to be played. Defined in CfgSounds including Description.ext
- Return Value:
- Nothing
- Syntax:
- [from, to] say2D [sound, maxTitlesDistance, speed]
- Parameters:
- from: Object - Origin of the sound
- to: Object - Target
- sound: String - Class name of the sound to be played. Defined in CfgSounds including Description.ext
- maxTitlesDistance: Number (optional, default 100) - Max. distance in meters at which the sound can be heard
- speed: Number (optional, default 1) - Pitch of the sound
- Return Value:
- Nothing
Examples
- Example 1:
player say2D "HelloThere";
- Example 2:
[player, _officer] say2D ["HelloThere", 50, 0.9];
Additional Information
- See also:
- saysay3DplaySoundcreateSoundSource
Notes
-
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