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Description
- Description:
 
- Returns hashmap of all items in units inventory as [classname, count] pairs.
 
- Groups:
 
- Unit Inventory
 
Syntax
- Syntax:
 
- uniqueUnitItems unit
 - Parameters:
 
- unit: Object
 - Return Value:
 
- HashMap in format itemClassname (String) → amount (Number)
 
- Syntax:
 
- uniqueUnitItems [unit, weaponsItems, uniformItems, vestItems, backpackItems, assignedItems]
 - Parameters:
 
- unit: Object
 
- weaponsItems: Number - (Optional, default 2) weapons (including binoculars) and their accessories (flashlight etc), loaded magazines
 
- uniformItems: Number - (Optional, default 2)
 
- vestItems: Number - (Optional, default 2)
 
- backpackItems: Number - (Optional, default 2)
 
- assignedItems: Boolean - (Optional, default true) returns assignedItems as well as headgear and goggles
 - Return Value:
 
- HashMap in format itemClassname (String) → amount (Number)
 
Examples
- Example 1:
 private _unitUniqueItems = uniqueUnitItems [player, 0, 2, 2, 2, true];
if (_unitUniqueItems getOrDefault ["FirstAidKit", 0] > 5) then { hint "I'm rich of FAK to give!"; };- Example 2:
 private _unitUniqueItems = uniqueUnitItems [cursorObject]; 
Additional Information
- See also:
 
- getUnitLoadout
 
Notes
- 
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