createUnit
Jump to navigation
Jump to search
Description
- Description:
- Create unit of given type. Format of unitInfo is: [pos (Position), group (Group),init (String), skill (Number), rank (String)] init, skill and rank are optional, default values are: "", 0.5, "PRIVATE". The Group parameter MUST be an existing group or the unit won't be created.
- Multiplayer:
- The code in init is executed on all connected clients in multiplayer. It can therefore be used to get around the publicVariable limitation of not being able to send strings and arrays over the network.
- Groups:
- Uncategorised
Syntax
- Syntax:
- type createUnit unitInfo
- Parameters:
- type: String - Classname of unit to be created
- unitInfo: Array
- Return Value:
- Nothing
Examples
- Example 1:
"SoldierWB" createUnit [position player, group player]
- Example 2:
"soldierWB" createUnit [getMarkerPos "barracks", groupAlpha]
- Example 3:
"soldierWB" createUnit [getMarkerPos "marker_1", groupAlpha,"loon1 = this ; this addweapon {binocular}", 0.6, "corporal"]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 13, 2006 - 12:32
- raedor
- Does not return anything. To give a newly created unit a name, put "newUnit = this" in the init.
- Posted on 18:41, 5 April 2007 (CEST)
- Shuko
- The eventhandlers added with addEventHandler in the init parameter will only fire locally on the machine where this creation command is called from.