BIS_fnc_keyHold

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Revision as of 13:32, 24 May 2023 by Honger (talk | contribs) (As this function does return bool value when called, added info to r1 + x2 with call inside spawn)
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Description

Description:
Allows for hold button interactions. Hold action is started by pressing the space bar.
Execution:
spawn
Groups:
Interaction

Syntax

Syntax:
[description, duration, condition, arguments, loaded] spawn BIS_fnc_keyHold
Parameters:
description: String - Description of the performed action, displayed inside the progress bar.
duration: Number - (Optional, default 2) Duration of the action
condition: Code or String - (Optional, default {true}) Condition that must be met for the action to display
arguments: Array - (Optional, default []) Arguments passed to the condition
loaded: Boolean - (Optional, default false) Defines if function is already loaded. This is handled by the function
Return Value:
Nothing when spawned. If called, will return true if action was successful or false if it was interrupted.

Examples

Example 1:
["Hold that key!",2,{alive player}] spawn BIS_fnc_keyHold;
Example 2:
Function can be called in scheduled environment to return values and be used for further code execution.
[] spawn { private _success = ["Hold that key!", 2, {alive player}] call BIS_fnc_keyHold; if (_success) then {hint "Function executed"} else {hint "Function interrupted"}; }

Additional Information

See also:
BIS_fnc_holdActionAdd BIS_fnc_holdKey

Notes

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