BIS_fnc_keyHold

From Bohemia Interactive Community
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Allows for hold button interactions. Hold action is started by pressing Space.
Execution:
spawn
Groups:
Interaction

Syntax

Syntax:
[description, duration, condition, arguments, loaded] spawn BIS_fnc_keyHold
Parameters:
description: String - description of the performed action, displayed inside the progress bar.
duration: Number - (Optional, default 2) action duration
condition: Code or String - (Optional, default { true }) condition that must be met for the action to display
arguments: Array - (Optional, default []) arguments passed to the condition
loaded: Boolean - (Optional, default false) defines if function is already loaded. This is handled by the function
Return Value:

Examples

Example 1:
["Hold that key!", 2, { alive player }] spawn BIS_fnc_keyHold;
Example 2:
Function can be called in scheduled environment to return values and be used for further code execution.
0 spawn { private _success = ["Hold that key!", 2, { alive player }] call BIS_fnc_keyHold; if (_success) then { hint "Function executed" } else { hint "Function interrupted" }; };

Additional Information

See also:
BIS_fnc_holdActionAdd BIS_fnc_holdKey

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note