From Bohemia Interactive Community
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Description
- Description:
- Sets the path to follow for AI driver. Note that unitReady will return true even if AI is still driving through the points.
Using any other move command (e.g _vehicle move getPosATL _vehicle) or doStop will stop the effect of this command.
⚠
This command does not work on air vehicles and boats. Only land vehicles are compatible. (cars, tanks, APCs, etc.)
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicleName setDriveOnPath points
- Parameters:
- vehicleName: Object
- points: Array - list of Positions to format [x,y,z] OR to format [x,y,z, speed], speed being in m/s.
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- move forceSpeed limitSpeed Waypoint
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
- Leopard20 - c
- Posted on Jun 25, 2021 - 07:42 (UTC)
-
To use this command, the AI must not have a formLeader. The easiest way to achieve this is to use doStop to stop the AI (warning! it'll break the AI waypoints)