behaviour
Description
- Description:
 - Return the behaviour of a unit.
 - Groups:
 - Uncategorised
 
Syntax
- Syntax:
 - String = behaviour unitName
 - Parameters:
 - unitName: Object
 - Return Value:
 - String - One of "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH".
 
Examples
- Example 1:
 _soldier setBehaviour "CARELESS" _b = behaviour _soldier
returns "CARELESS"
Additional Information
- See also:
 - AIBehavioursetBehavioursetWaypointBehaviourcombatModesetCombatModeskillsetSkill arrayCfgAISkill
 
Notes
- 
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Notes
- Posted on 14 Feb 2010
 - MadRussian
 - Although behaviour is called on an individual unit, what you are really getting back is the behaviour of that unit's group. Behaviour is a group setting.
 
Bottom Section
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Command Group: Uncategorised
 - Scripting Commands OFP 1.96
 - Scripting Commands OFP 1.46
 - Scripting Commands ArmA
 - Scripting Commands ArmA2
 - Command Group: Object Information
 - Command Group: Unit Control