BIS_fnc_typeText2

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Revision as of 15:59, 25 May 2018 by R3vo (talk | contribs) (see also)
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Description

Description:
Types a structured text on the screen, letter by letter, cursor blinking.
BIS fnc typeText2.gif
Execution:
spawn
Groups:
Uncategorised

Syntax

Syntax:
[stringLines, posX, posY, alignBottom, rootFormat, abortParams, abortCond, playSounds] call BIS_fnc_typeText2
Parameters:
stringLines: Array of Strings - array containing blocks of text with same structured text formatting.
  • Every text block is an array of text and formatting tag.
  • Blocks don't have to span over whole line.
posX: Number - (Optional, default 0)
posY: Number - (Optional, default 0)
alignBottom: Boolean - (Optional, default true)
rootFormat: String - (Optional, default "<t >%1</t>")
abortParams: Array - (Optional, default [])
abortCond: Code - (Optional, default { false })
playSounds: Boolean - (Optional, default true)
Return Value:
Nothing

Examples

Example 1:
[ [ ["CAMP ROGAIN,","align = 'center' shadow = '1' size = '0.7' font='PuristaBold'"], ["RESSUPLY POINT","align = 'center' shadow = '1' size = '0.7'","#aaaaaa"], ["","<br/>"], ["10 MINUTES LATER ...","align = 'center' shadow = '1' size = '1.0'"] ] ] spawn BIS_fnc_typeText2;
Example 2:
[["Hello there"], safeZoneW / 2, safeZoneH / 2, true, "<t font='PuristaBold'>%1</t>", [], { false }, true] spawn BIS_fnc_typeText2;

Additional Information

See also:
BIS_fnc_dynamicTextBIS_fnc_infoTextBIS_fnc_textTilesBIS_fnc_typeTextBIS_fnc_EXP_camp_SITREP

Notes

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Notes

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