calculatePath

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Revision as of 11:09, 20 April 2019 by R3vo (talk | contribs) (example formatting)
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-wrong parameter ("arma3dev") defined!-[[:Category:Introduced with arma3dev version 1.93|1.93]]
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Description

Description:
Spawns an agent that will execute a AI path calculation and fire the PathCalculated eventhandler.
Multiplayer:
-
Groups:
Uncategorised

Syntax

Syntax:
calculatePath [typeName, behaviour, startCoordinates, endCoordinates]
Parameters:
typeName: String - Vehicle type to simulate. One of ("helicopter", "plane", "man", "car', "wheeled_APC", "tank", "boat")
behavior: String - AI behaviour. one of ("CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH")
startCoordinates: Array - Start position in [x,y,z]
endCoordinates: Array - End position in [x,y,z]
Return Value:
Object - Agent to add the PathCalculated eventhandler to.

Examples

Example 1:
calculatePath ["car","safe",[2150.67,5778.19,0],[2184.11,5802.28,0]]
Example 2:
Draws the path from South West to North East of Agia Marina:(calculatePath ["man","safe",[2832.9,5927.79,0],[3107.46,6036.61,0]]) addEventHandler ["PathCalculated",{ { _mrk = createMarker ["marker" + str _forEachIndex, _x]; _mrk setMarkerType "mil_dot"; _mrk setMarkerText str _forEachIndex; } forEach (_this#1); }]

Additional Information

See also:
setDriveOnPath

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with arma3dev version 1.93]][[ Category: arma3dev: New Scripting Commands | CALCULATEPATH]][[ Category: arma3dev: Scripting Commands | CALCULATEPATH]]

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