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Description
- Description:
 
- Adds a specified vehicle for use by a specified AI led group.
Notes:
- The vehicle will be considered as available for use by this group.
 
- It creates a/adds to the vehicle pool for the given group to use. So more than one vehicle can be added to a group, and more than one group can be added to a vehicle.
 
- This is relevant for some waypoints like getIn and guard - potentially more.
 
- The AI choosing what vehicle to use based on the vehicle's cost value. Probably also distance to the available vehicles plays a role.
 
- When deciding whether to board a vehicle, AI leaders seem to only consider the transport benefit of a vehicle, ignoring any combat benefits the vehicle may provide.
 
- This happens also implicitly when using assignAsXXX or moveInXXX commands, or player GL orders units to enter a vehicle, as well editor or Zeus placed vehicles with units assigned to it.
 
- When vehicle is added in this way, it can appear as a target for the enemy - even if the vehicle currently has no crew.
 
- If used on a vehicle already driven by a member of another group, the driver will continue under his own group's orders, which may not benefit the addVehicle group.
 
- To remove vehicle from a group, use leaveVehicle.
 
 
- Groups:
 
- Uncategorised
 
Syntax
- Syntax:
 
- groupName addVehicle vehicleName
 - Parameters:
 
- groupName: Group
 
- vehicleName: Object
 - Return Value:
 
- Nothing
 
Examples
- Example 1:
 _grp addVehicle _vehicle- Example 2:
 - Using on crewed vehicle:
group tank addVehicle tank; 
Additional Information
- See also:
 
- leaveVehicleunassignVehiclecreateVehicleCrew
 
Notes
- 
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