From Bohemia Interactive Community
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- Posted on August 23, 2014 - 23:36 (UTC)
- Killzone Kid
-
Do not simply createDisplay from UI context code such as "ButtonDown" UI Event handler, as it will crash the game. Instead use spawn scope:
[] spawn {findDisplay 46 createDisplay "RscCredits"};
- Posted on November 15, 2014 - 13:20 (UTC)
- MrPineapple
-
Arma 3 v1.34
When using createDisplay instead of createDialog, all the commands for working with the controls of the display only work with the control version, not the IDC version:
LbAdd [1234, "item"];
_ctrl LbAdd "item";
So you have to use the control(DisplayCtrl) and not the IDC.
- Posted on July 29, 2017 - 09:02 (UTC)
- Killzone Kid
- A user dialog created with createDisplay over mission display (findDisplay 46) will stop display event handlers added to mission display from firing. However if it is created with createDialog then the event handlers continue to work.
- Posted on June 21, 2020 - 17:01 (UTC)
- Target_practice
-
Creating a display with the same parent as an existing display will destroy the latter and all of its children. However, their onUnload, onChildDestroyed, and onDestroy event handlers will not fire.