From Bohemia Interactive Community
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Description
- Description:
- Returns 3 arrays for easy cross reference: 1st - array of hit point names, 2nd - array of hit selection names, 3rd - array of damage values. All values in all arrays are ordered accordingly to hit part index for convenience and for use in setHitIndex and getHitIndex. Levels of damage are:
- 0: no damage
- 1: full damage
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getAllHitPointsDamage entity
- Parameters:
- entity: Object - object to be queried
- Return Value:
- Array - [] if entity is null or has no shape, otherwise [hitpointsNamesArray, selectionsNamesArray, damageValuesArray]
Examples
- Example 1:
getAllHitPointsDamage player;
//[
//["hitface","hitneck","hithead","hitpelvis","hitabdomen","hitdiaphragm","hitchest","hitbody","hitarms","hithands","hitlegs","incapacitated"],
//["face_hub","neck","head","pelvis","spine1","spine2","spine3","body","arms","hands","legs","body"],
//[0,0,0,0,0,0,0,0,0,0,0,0]
//]
- Example 2:
getAllHitPointsDamage (vehicle player);
//[
//["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator","#gear_f_lights"],
//["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator"," "],
//[0,0,0,0,0,0,0,0,0,0,0,0,0,0]
//]
Additional Information
- See also:
- setHitPointDamagegetHitPointDamagesetHitIndexgetHitIndexsetHitgetHitsetDamagedamage
Notes
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