From Bohemia Interactive Community
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Description
- Description:
- Set the texture of the given selection on all computers in a network session.
Not all objects can be textured this way. See getObjectTextures for supported texture selections.
- Multiplayer:
- The effect is JIP compatible.
- Problems:
- If executed from a vehicle's init field (going against the above note), execution may happen too early and fail to broadcast over the network and to be JIP compatible.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- obj setObjectTextureGlobal [selection, texture]
- Parameters:
- obj: Object
- [selection,texture]: Array
- selection: Number
- texture: String
- Return Value:
- Nothing
Examples
- Example 1:
player setObjectTextureGlobal [0, "\MyAddon\blue.paa"];
- Example 2:
player addEventHandler ["Take", {
(getObjectTextures player + [uniformContainer player getVariable "texture"])
params ["_texUniform", "_texInsignia", "_texCustom"];
if (isNil "_texCustom") exitWith {};
if (_texUniform == _texCustom) exitWith {};
player setObjectTextureGlobal [0, _texCustom];
false
}];
private _texture = "#(rgb,8,8,3)color(0,0,1,1)";
player setObjectTextureGlobal [0, _texture];
uniformContainer player setVariable ["texture", _texture, true];
Additional Information
- See also:
- setObjectTexturegetObjectTexturessetObjectMaterialforceFlagTexture
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
Notes
- Posted on December 29, 2015 - 18:13 (UTC)
- Elch2070
-
In some cases the ".paa" files do not work. Instead you can try ".jpg" files.
- Posted on October 24, 2016 - 12:13 (UTC)
- Killzone Kid
- Sometimes it could be necessary to set default material on an object for the texture to take effect:
private _block = createVehicle ["Land_VR_Block_02_F", player getPos [20, getDir player], [], 0, "CAN_COLLIDE"];
_block setObjectMaterialGlobal [0, "\a3\data_f\default.rvmat"];
_block setObjectTextureGlobal [0, "#(rgb,8,8,3)color(1,0,0,1)"];
Courtesy of Larrow
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