commander

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Revision as of 20:39, 31 January 2021 by Lou Montana (talk | contribs) (Text replacement - " " to " ")
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Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
vehicleName: Object
Return Value:
Return value needed

Examples

Example 1:
moveOut commander _tank;
Example 2:
Detect if player is in commander turret of a vehicle:_isVehicleCommander = player isEqualTo commander objectParent player;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 3, 2006 - 14:25
hardrock
Notes from before the conversion: It is also possible to find the commander of a vehicle by placing a C after the name of the vehicle so Tank1C and commander Tank1 both refer to the same unit, providing the original commander has not got out of the tank. The difference between the two is Tank1C is always the unit that was commander of the tank when the mission started, whilst commander Tank1 is the commander which is now there.
Posted on August 3, 2006 - 14:25
Giova
WARNING about Hardrock note: Take very care about this : if you give a vehiculeVarName to one crew, so his referent will not be Tank1x anymore ! Also, if in the mission editor, you put something in the name field, when this soldier will getin a vehicle, it will not be a Tank1x too. So do not take consideration about Hardrock note, if you don't want to have bad surprise. It Is better to force names by using setVehicleVarName command. ((crew tank) select 0) setVehicleVarName "Tankcrew0"