objectParent

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Revision as of 01:13, 7 February 2021 by Lou Montana (talk | contribs) (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|")
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Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
object: Object
Return Value:
Return value needed

Examples

Example 1:
_weaponholder = objectParent _mybackpack;
Example 2:
Create and place created backpack in front of player:_backpackContainer = "B_TacticalPack_rgr" createVehicle [0,0,0]; _weaponHolder = objectParent _backpackContainer; _weaponHolder setPos (player modelToWorld [0,5,0]);
Example 3:
Check if player is on foot:_isOnFoot = isNull objectParent player;
Example 4:
Detect if player is in commander turret of a vehicle:_isVehicleCommander = player isEqualTo commander objectParent player;

Additional Information

See also:
See also needed

Notes

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