setHitIndex

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Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
vehicle : Object - vehicle to be damaged
hitPartIndex: Number - hit part index of the Hit Point
damage: Number - level of damage
useEffects: Boolean - (Optional, default true) false to skip destruction effects. Template:Since
Return Value:
Return value needed

Examples

Example 1:
vehicle player setHitIndex [1, 1];
Example 2:
player setHitIndex [7, 0.5];

Additional Information

See also:
getAllHitPointsDamagegetHitIndexgetHitPointDamagesetHitPointDamagesetHitgetHitsetDamagedamage

Notes

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