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Description
- Description:
 
- Description needed
 
- Groups:
 
- Positions
 
Syntax 1
- Syntax:
 
- Syntax needed
 - Parameters:
 
- object: Object
 - Return Value:
 
- Return value needed
 
- Syntax:
 
- getPos location
 - Parameters:
 
- location: Location
 - Return Value:
 
- Array - format [x,y,z], where z is -1 * getTerrainHeightASL at the location
 
- Syntax:
 
- origin getPos [distance, heading] Template:Since
 - Parameters:
 
- origin: Object, Position2D or Position3D
 
- distance: Number - distance from position
 
- heading: Number - in which compass direction
 - Return Value:
 
- Array - format [x,y,z], where z is land surface position in format PositionAGL
 
Examples
- Example 1:
 hintSilent str getPos player;- Example 2:
 - getPos vs. other methods (over sea)
diag_log getPos ship;				// [2412.01, 6036.33, -0.839965]
diag_log getPosATL ship;			// [2412.01, 6036.33, 19.4266]
diag_log getPosASL ship;			// [2412.01, 6036.33, -0.920066]
diag_log getPosASLW ship;			// [2412.01, 6036.33, -0.865981]
diag_log visiblePosition ship;		// [2412.02, 6036.33, -0.837952]
diag_log visiblePositionASL ship;	// [2412.02, 6036.33, -0.91798]
diag_log position ship;				// [2412.01, 6036.33, -0.839965] - Example 3:
 - getPos vs. other methods (over land)
diag_log getPos car;				// [2508.64, 5681.47, 0.0609589]
diag_log getPosATL car;				// [2508.64, 5681.47, 0.0356369]
diag_log getPosASL car;				// [2508.64, 5681.47, 71.718]
diag_log getPosASLW car;			// [2508.64, 5681.47, 71.718]
diag_log visiblePosition car;		// [2508.64, 5681.47, 0.0609512]
diag_log visiblePositionASL car;	// [2508.64, 5681.47, 71.718]
diag_log position car;				// [2508.64, 5681.47, 0.0609589] - Example 4:
 - Find position 100 metres and 45 degrees from player position:
player getPos [100, 45]; 
Additional Information
- See also:
 
- See also needed
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
 
 
- Posted on 16 Feb, 2007
 
- Dr_Eyeball
 
- 
getPos obj select 2 
might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
 
- Posted on 23 Nov, 2011
 
- Tankbuster
 
- 
You can use getPos and setPos on triggers.