From Bohemia Interactive Community
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Description
- Description:
- Opens the Splendid™ Config Viewer.
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- [parent, cfg, showOk, onSelect, onAdd, header] call BIS_fnc_configViewer
- Parameters:
- parent: Display - (Optional, default mission display) parent display
- cfg: Config - (Optional, default all configs) Root config
- showOk: Boolean - (Optional, default false) true to display OK button. Script will then wait until viewer is closed and return selected class and param
- onSelect: Code - (Optional, default {}) Executed upon selecting a class. Must return String, which will be shown as structured text instead of params. Currently evaluated config is passed in the
_this
variable.
- onAdd: Code - (Optional, default {}) Executed upon adding a class to list. Returned value (STRING) is item text. Empty string will skip the item. Currently evaluated config is passed in the
_this
variable.
- header: String - (Optional, default "%1") Custom header. Use %1 to refer to original name ("Splendid Config Viewer")
- Return Value:
- Array
- When OK button is not displayed, empty array is returned
- Else, an array of currently selected entries in format [class (Config), param (String)] is returned.
Examples
- Example 1:
call BIS_fnc_configViewer;
- Example 2:
private _return = [
nil,
configFile >> "CfgWeapons",
true,
nil,
{
params ["_cfg"];
if (
getNumber(_cfg >> "scope") == 2 &&
{
getNumber(_cfg >> "type") in [1,2,4] &&
{!isClass (_cfg >> "LinkedItems") or getText(_cfg >> "baseWeapon") == configName _cfg}
}
) exitWith {
[_cfg] call BIS_fnc_displayName;
};
""
},
"Select Weapon"
] call BIS_fnc_configViewer;
_cfgSelected = _return param [0, configNull];
systemChat str [configName _cfgSelected, _cfgSelected];
Additional Information
- See also:
- BIS_fnc_animViewerBIS_fnc_help
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
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