From Bohemia Interactive Community
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Description
- Description:
- Detects whether position is within area or calculates distance to the nearest edge of trigger area by using optional params.
Since Arma 3 v1.57
inArea is available for an area check.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [area, position, returnDistance, includeFloorCeiling] call BIS_fnc_inTrigger
- Parameters:
- area: Object - trigger, String - marker, Location - location or Array - in format [center, distance] or [center, [a, b, angle, rect]] or [center, [a, b, angle, rect, height]]
- position: Object or Array - Position to check (e.g. player) or Position
- returnDistance (Optional): - (Optional, default false) true to return distance to nearest edge of trigger area
- includeFloorCeiling: Boolean - (Optional, default false) to include trigger area floor and ceiling in calculation when calculating distance to nearest edge
- Return Value:
-
- Boolean - true when position is in area, false if not
- Number - (when returnDistance is true) - distance from closest border: negative distance - from inside, positive distance - from outside
Examples
- Example 1:
_trigger = createTrigger ["EmptyDetector", getPosATL player];
_trigger setTriggerArea [10, 10, 0, false];
_inTrigger = [_trigger, player] call BIS_fnc_inTrigger;
Additional Information
- See also:
- createTrigger createMarkersetTriggerAreasetMarkerSizetriggerAreamarkerSizeinAreainAreaArrayBIS_fnc_getArea
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Add Note
- Posted on May 6, 2015 - 19:34 (UTC)
- Killzone Kid
-
Works with markers too:
inMarker = ["markername", _position] call BIS_fnc_inTrigger;
-
- Posted on October 4, 2015 - 11:22 (UTC)
- Larrow
-
Also works with [pos, radius]
[[position, radius], player] call BIS_fnc_inTrigger;