From Bohemia Interactive Community
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Description
- Description:
- A non-existing Script or script that has finished (scriptDone). To compare non-existent scripts use isNull or isEqualTo:
- Groups:
- Variables
Syntax
- Syntax:
- scriptNull
- Return Value:
- Script - NULL script
Examples
- Example 1:
- Wait until previous script is finished before starting a new one:
[] spawn
{
_script = scriptNull;
for "_i" from 1 to 10 do {
waitUntil {isNull _script};
_script = _i spawn {
hint format ["script %1 started", _this];
sleep 1;
hint format ["script %1 finished", _this];
sleep 0.2;
};
};
};
- Example 2:
if (scriptDone (_obj getVariable ["objScript", scriptNull])) then {
_obj setVariable ["objScript", _obj spawn {
waitUntil {damage _this > 0.9};
hint "Critical Damage!";
}];
};
- Example 3:
str scriptNull; // <NULL-script>
Additional Information
- See also:
- controlNull displayNull grpNull locationNull objNull taskNull teamMemberNull configNull typeName isNull scriptDone spawn execVM
Notes
-
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Only post proven facts here!
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