From Bohemia Interactive Community
Notes
- Posted on December 20, 2006 - 19:55
- CrashDome
- waitUntil suspends both SQF functions and SQF scripts. In functions, the calling script is still in suspension due to waiting for a return from the call command. The game engine will continue, however. See Function for more detail.
- Posted on May 7th, 2007 - 19:22 CET
- Manny
- It seems that the condition will be checked every, or almost every, frame. This could lead to performance problems, if your conditions are complex and/or rely on intensive function calls. Consider using less eager alternatives, if you don't require checking the condition all the time.
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