forceHitPointsDamageSync

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Revision as of 17:23, 27 December 2023 by Killzone Kid (talk | contribs) (Created page with "{{RV|type=command |game1= arma3 |version1=2.16 |branch= dev |arg= local |eff= global |gr1= Object Manipulation |descr= Synchronizes hitpoints valuse andtotal damage acros...")
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Only available in Development branch(es) until its release with Arma 3 patch v2.16.

Description

Description:
Synchronizes hitpoints valuse andtotal damage across current network clients as well as JIP. Possible uses after executing script commands such as setHit, setHitIndex, setHitPointDamage or in conjunction with HandleDamage event handler (see example 2)
Groups:
Object Manipulation

Syntax

Syntax:
forceHitPointsDamageSync entity
Parameters:
entity: Object - entity
Return Value:
Boolean - true if sync was attempted

Examples

Example 1:
forceHitPointsDamageSync house1;
Example 2:
house1 addEventHandler ["HandleDamage", { if (_this select 9 == 2) then {_this spawn {if (isServer) then {forceHitPointsDamageSync (_this select 0)}}}; if (_this select 7 find "glass" >= 0) then {_this select 2} else {0}; }];

Additional Information

See also:
getHit getHitPointDamage setHitPointDamage damage setDamage setFuel setAmmo getHitIndex setHitIndex

Notes

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