UAVControl

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Description

Description:
Returns array with current operator of UAV and his vehicle role in UAV. If nobody is controlling the UAV, the command tries to find if player has terminal connected to this UAV. If nobody is connected, objNull is used as returned operator (see Example 2). The possible outputs are:
  • [objNull, ""] - nobody is controlling UAV but there maybe an abandoned terminal connected to the UAV, which will auto-disconnect when a new connection to the UAV is made
  • [somePlayer1, "DRIVER"] - some player (could be remote) is a pilot, the gunner seat is empty
  • [somePlayer2, "GUNNER"] - some player (could be remote) is a gunner, the pilot seat is empty
  • [somePlayer1, "DRIVER", somePlayer2, "GUNNER"] - some players (could be remote) control both the pilot and the gunner seats
  • [player, ""] - local player has terminal connected to this UAV
The UAV terminals are local to the players so only local terminal connections are returned.
This command works only for vehicles, to get a unit remote-controlling a unit, see remoteControlled and remoteControl - Example 4.
Groups:
Remote Control

Syntax

Syntax:
UAVControl uav
Parameters:
uav: Object
Return Value:
  • Array with [unit, vehicleRole]
    • unit: Object - UAV operator
    • vehicleRole: String - vehicle role of the operator in UAV. Can be "DRIVER", "GUNNER" or "" (not in control)
  • Arma 3 logo black.png 1.96 Array with [unit, vehicleRole, unit2, vehicleRole2] (see Example 2)
    • unit: Object - UAV operator
    • vehicleRole: String - vehicle role of the operator in UAV. Can be "DRIVER", "GUNNER" or "" (not in control)
    • unit2: Object - see Example 2
    • vehicleRole2: Can be "DRIVER", "GUNNER", or "". (see Example 2)

Examples

Example 1:
private _result = UAVControl _myUAV;
Example 2:
Since Arma 3 logo black.png 1.96 this command returns both driver and gunner units if the UAV is controlled by 2 players. Here is the list of all expected outputs:
[player1, "DRIVER"]; // player1 is controlling the UAV and is the pilot [player2, "GUNNER"]; // player2 is controlling the UAV and is the gunner [player1, "DRIVER", player2, "GUNNER"]; // player1 is controlling the UAV as the pilot, player2 is controlling the UAV as the gunner [player3, ""]; // no one is controlling the UAV, player3 is connected to the UAV via terminal, but not controlling it yet [objNull, ""]; // nobody is controlling but there maybe an abandoned terminal connected to the UAV, // which will auto-disconnect when a new connection to the UAV is made

Additional Information

See also:
showUAVFeed shownUAVFeed allUnitsUAV getConnectedUAV connectTerminalToUAV isUAVConnected remoteControl currentPilot isRemoteControlling remoteControlled

Notes

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