From Bohemia Interactive Community
Hover & click on the images for description
Description
- Description:
- Statement is run every frame.
- Groups:
- Uncategorised
Syntax
- Syntax:
- onEachFrame statement
- Parameters:
- statement: Code
- Return Value:
- Nothing
Examples
- Example 1:
onEachFrame { hintSilent str position player; }; //Hints position every frame
- Example 2:
- Private variables defined outside of onEachFrame scope are not inherited:
_myvar = "bob";
myvar = "bill";
onEachFrame {
hintSilent str [_myvar, myvar]
};
//Result: [any,"bill"]
- Example 3:
- Only one onEachFrame loop can exist at any time:
onEachFrame {
player sideChat "first";
};
onEachFrame {
player sideChat "second";
};
//Result: "second","second","second"..."second"
Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first onEachFrame is overwritten before it has a chance to execute its statement. - Example 4:
- Script suspension is not permitted within onEachFrame scope:
onEachFrame {
sleep 1
};
//ERROR!!!
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
Notes
- Posted on 21 Dec, 2012
- neokika
-
onEachFrame {}; //Reset event
Bottom Section