allowDamage
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Description
- Description:
- Allow or prevent an object being damaged (or injured, or killed).
The command does not prevent object from taking scripted damage such as setDamage or setHit.
- Multiplayer:
- This command only works locally and must be run on all machines to have global affect.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player allowDamage false;
Additional Information
Notes
-
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Notes
- Posted on September 2, 2013
- AgentRev
-
_object allowDamage false
has the same effect as_object addEventHandler ["HandleDamage", {false}]