BIS_fnc_inTrigger
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Description
- Description:
- Detects whether a position is within the trigger area of the given trigger.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [trigger, position, (isScalar)] call BIS_fnc_inTrigger
- Parameters:
- trigger: Object or Array - Trigger or trigger area
- position: Object or Array - reference object (e.g. player) or Position
- isScalar (Optional): Boolean - true for scalar result [default: false]
- Return Value:
- Boolean - true when position is in trigger area, false otherwise
Number - distance from border if isScalar is true
Examples
- Example 1:
_trigger = createTrigger ["EmptyDetector", getPosATL player]; _trigger setTriggerArea [10, 10, 0, false]; _inTrigger = [_trigger, player] call BIS_fnc_inTrigger; //_inTrigger = true
Additional Information
Notes
-
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Notes
Bottom Section
- Posted on May 6, 2015 - 19:34 (UTC)
- Killzone Kid
-
Works with markers too:
inMarker = ["markername", _position] call BIS_fnc_inTrigger;