From Bohemia Interactive Community
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Description
- Description:
- Allow or prevent an object being damaged (or injured, or killed).
The command does not prevent object from taking scripted damage such as setDamage or setHit.
⚠
Command has to be executed where object is
local and as long as object does not change locality the effect of this command will be global.
If object changes locality, the command needs to be executed again on the new
owner's machine to maintain the effect.
- Multiplayer:
- This command only works locally and must be run on all machines to have global affect.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object allowDamage allow
- Parameters:
- object: Object -
- allow: Boolean -
- Return Value:
- Nothing
Examples
- Example 1:
player allowDamage false;
Additional Information
- See also:
- setDamagesetHit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
Notes
- Posted on September 2, 2013
- AgentRev
-
_object allowDamage false
has the same effect as
_object addEventHandler ["HandleDamage", {false}]
(except for buildings that are native to the map; for those, the effects of HandleDamage will not sync properly across all clients, even if added to the building on every client and the server)
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