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- Posted on August 17, 2014 - 17:06 (UTC)
- SilentSpike
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This command will return objNull if used immediately after the curator unit is assigned to the logic in question (this includes at mission time 0). To avoid problems use the following beforehand:
waitUntil {!isNull (getAssignedCuratorUnit logic)};
- Posted on November 8, 2015 - 12:46 (UTC)
- Terox
-
It is possible to return the player units assigned to the logic at preinit by returning the synchronizedObjects on that curator logic then filtering out the man class units
{systemchat format ["%1 assigned to %2", _x, synchronizedObjects _x];}foreach allcurators;