animateSource
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Description
- Description:
- Activates object animations by source. If animate uses class name from CfgModels Animations, animateSource uses name defined by source property. This allows to use the command simultaneously on a bunch of animations related to the same source.
A class with the same source name should also be present in main config in CfgVehicles AnimationSources and have to be bound to the "user" controller for the command to work. If in order to animate door in example below using animate command it would require 2 calls:
house animate ["Door_1_rot", 1];
house animate ["Door_Handle_1_rot_1", 1];
With animateSource this would require only 1 (provided everything is configured correctly):
house animateSource ["Door_1_source", 1];
Wanted animation phase is set with phase param. To animate doors or other sources that have "user" controller, use animate command, or even better, animateSource (recommended). Sources with "hit" controller can be animated with setHitPointDamage command applied to the name contained in hitpoint property. For availability of animation sources and their controller types see: createVehicle/vehicles// model.cfg .... class Animations { class Door_1_rot { type = rotation; source = Door_1_source; selection = Door_1; axis = Door_1_axis; memory = 1; minValue = 0.1; maxValue = 1; angle0 = 0; angle1 = (rad 110); }; class Door_Handle_1_rot_1: Door_1_rot { source = Door_1_source; selection = Door_Handle_1; axis = Door_Handle_1_axis; minValue = 0; maxValue = 0.1; angle0 = 0; angle1 = (rad -50); }; }; ... // config.cpp ... class AnimationSources { class Door_1_source { source = "user"; animPeriod = 2; initPhase = 0; }; }; ...
- Groups:
- Uncategorised
Syntax
- Syntax:
- object animateSource [source, phase, now]
- Parameters:
- object: Object
- [source, phase, now]: Array
- source: String
- phase: Number
- now: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
house animateSource ["Door_1_source", 1];
- Example 2:
- Open left front door on Ifrit instantly:
ifrit animateDoor ["Door_LF", 1, true];
Additional Information
Notes
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