BIS fnc areEqual: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category\:Function Group\: Variables(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to "")
m (Text replacement - "_{10,} " to "")
Line 1: Line 1:
{{Function|Comments=
{{Function|Comments=
____________________________________________________________________________________________


| arma2 |Game name=
| arma2 |Game name=
Line 7: Line 6:


|gr1 = Variables |GROUP1=
|gr1 = Variables |GROUP1=
____________________________________________________________________________________________


| This function returns true if all of the passed data elements are of the same type and value. One or more elements can be passed.<br>
| This function returns true if all of the passed data elements are of the same type and value. One or more elements can be passed.<br>
Line 16: Line 14:
* If both values are undefined / nil / null, then this function will return true.
* If both values are undefined / nil / null, then this function will return true.
* '''WARNING:''' EXTREMELY large strings (>&nbsp;4k) or compiled code (from a file, for example) might not be properly compared if they are only different near the end of the file. |DESCRIPTION=
* '''WARNING:''' EXTREMELY large strings (>&nbsp;4k) or compiled code (from a file, for example) might not be properly compared if they are only different near the end of the file. |DESCRIPTION=
____________________________________________________________________________________________


| [anything1, anything2, …] call [[BIS_fnc_areEqual]] |SYNTAX=
| [anything1, anything2, …] call [[BIS_fnc_areEqual]] |SYNTAX=
Line 23: Line 20:


| [[Boolean]] |RETURNVALUE=
| [[Boolean]] |RETURNVALUE=
____________________________________________________________________________________________


|x1= <code>[0, "0"] [[call]] [[BIS_fnc_areEqual]]; {{codecomment|// false}}
|x1= <code>[0, "0"] [[call]] [[BIS_fnc_areEqual]]; {{codecomment|// false}}
[0, 1 + 1 - 2] [[call]] [[BIS_fnc_areEqual]]; {{codecomment|// true}}
[0, 1 + 1 - 2] [[call]] [[BIS_fnc_areEqual]]; {{codecomment|// true}}
<nowiki>[</nowiki>[[str]] 50, "50"] [[call]] [[BIS_fnc_areEqual]]; {{codecomment|// true}}</code> |EXAMPLE1=
<nowiki>[</nowiki>[[str]] 50, "50"] [[call]] [[BIS_fnc_areEqual]]; {{codecomment|// true}}</code> |EXAMPLE1=
____________________________________________________________________________________________


| [[isEqualTo]], [[BIS_fnc_areEqualNotNil]] |SEEALSO=
| [[isEqualTo]], [[BIS_fnc_areEqualNotNil]] |SEEALSO=

Revision as of 23:44, 16 January 2021

Hover & click on the images for description

Description

Description:
This function returns true if all of the passed data elements are of the same type and value. One or more elements can be passed.

NOTES:
  • This function is an improvement over the == operator, because it can handle any data type in any combination.
  • For arrays, it returns true if both arrays hold the same elements in the same order.
  • If both values are undefined / nil / null, then this function will return true.
  • WARNING: EXTREMELY large strings (> 4k) or compiled code (from a file, for example) might not be properly compared if they are only different near the end of the file.
Execution:
call
Groups:
Variables

Syntax

Syntax:
[anything1, anything2, …] call BIS_fnc_areEqual
Parameters:
anythings: Anything - any type of value: Array, Boolean, Code, Control, Config, Group, Number, Script, Object, Display, Side, Text
Return Value:
Boolean

Examples

Example 1:
[0, "0"] call BIS_fnc_areEqual; // false [0, 1 + 1 - 2] call BIS_fnc_areEqual; // true [str 50, "50"] call BIS_fnc_areEqual; // true

Additional Information

See also:
isEqualToBIS_fnc_areEqualNotNil

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section