BIS fnc fireSupportVirtual: Difference between revisions

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|descr= Fires virtual mortar/artillery fire support.
|descr= Fires virtual mortar/artillery fire support.


|s1= [target, mag, radius, rounds, delay, conditionEnd, safezone, alt, speed, sounds] spawn [[BIS_fnc_fireSupportVirtual]]
|s1= [target, ammo, radius, rounds, delay, conditionEnd, safezone, alt, speed, sounds] spawn [[BIS_fnc_fireSupportVirtual]]


|p1= target: [[Position]], [[Object]] or [[String]] - Target position, can be object, position or marker name
|p1= target: [[Position]], [[Object]] or [[String]] - Target position, can be object, position or marker name


|p2= mag: [[String]] - (Optional, default "Sh_82mm_AMOS") magazine (if left empty, first available magazine will be used)
|p2= ammo: [[String]] - (Optional, default "Sh_82mm_AMOS") ammunition to be used (if left empty, {{hl|Sh_82mm_AMOS}} ammunition will be used)


|p3= radius: [[Number]] - (Optional, default 100) radius of target area in meters
|p3= radius: [[Number]] - (Optional, default 100) radius of target area in meters

Revision as of 17:06, 20 November 2022

Hover & click on the images for description

Description

Description:
Fires virtual mortar/artillery fire support.
Execution:
spawn
Groups:
Supports

Syntax

Syntax:
[target, ammo, radius, rounds, delay, conditionEnd, safezone, alt, speed, sounds] spawn BIS_fnc_fireSupportVirtual
Parameters:
target: Position, Object or String - Target position, can be object, position or marker name
ammo: String - (Optional, default "Sh_82mm_AMOS") ammunition to be used (if left empty, Sh_82mm_AMOS ammunition will be used)
radius: Number - (Optional, default 100) radius of target area in meters
rounds: Number - (Optional, default 10) number of rounds to be fired
delay: Array or Number - (Optional, default 10) delay between rounds
conditionEnd: Code - (Optional, default { false }) Condition to end bombardment before all rounds are fired
safezone: Number - (Optional, default 0) Safezone radius - minimal distance from the target position where shells may be directed at
alt: Number - (Optional, default 250) Altitude where the shell will be created
speed: Number - (Optional, default 150) Descending velocity, in m/s. Default is 150, if you use flare as ammo, set it to lower value (1-5) to let it fall down slowly
sounds: Array of strings - (Optional, default [""]) Sounds to be played on the incoming shell
Return Value:
Boolean - true if successful

Examples

Example 1:
[BIS_Player, "Sh_82mm_AMOS", 100, 24, 10] spawn BIS_fnc_fireSupportVirtual;
Example 2:
[[3600, 3600, 0], nil, 100, 24, 10] spawn BIS_fnc_fireSupportVirtual;
Example 3:
[BIS_Player, nil, 100, 24, 10, {dayTime > 20}, 50] spawn BIS_fnc_fireSupportVirtual;

Additional Information

See also:
BIS_fnc_fireSupport BIS_fnc_fireSupportCluster BIS_fnc_fire BIS_fnc_fireSupport

Notes

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