BIS fnc fireSupportVirtual: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )D([a-z])" to "$1d$3")
m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )S([a-z])" to "$1s$3")
Line 26: Line 26:
|p6= conditionEnd: [[Code]] - (Optional, default <sqf inline>{ false }</sqf>) condition to end bombardment before all rounds are fired
|p6= conditionEnd: [[Code]] - (Optional, default <sqf inline>{ false }</sqf>) condition to end bombardment before all rounds are fired


|p7= safezone: [[Number]] - (Optional, default 0) Safezone radius - minimal distance from the target position where shells may be directed at
|p7= safezone: [[Number]] - (Optional, default 0) safezone radius - minimal distance from the target position where shells may be directed at


|p8= alt: [[Number]] - (Optional, default 250) altitude where the shell will be created
|p8= alt: [[Number]] - (Optional, default 250) altitude where the shell will be created
Line 32: Line 32:
|p9= speed: [[Number]] - (Optional, default 150) descending velocity, in m/s. Default is 150, if you use flare as ammo, set it to lower value (1-5) to let it fall down slowly
|p9= speed: [[Number]] - (Optional, default 150) descending velocity, in m/s. Default is 150, if you use flare as ammo, set it to lower value (1-5) to let it fall down slowly


|p10= sounds: [[Array]] of [[String|strings]] - (Optional, default [""]) Sounds to be played on the incoming shell
|p10= sounds: [[Array]] of [[String|strings]] - (Optional, default [""]) sounds to be played on the incoming shell


|r1= [[Boolean]] - [[true]] if successful
|r1= [[Boolean]] - [[true]] if successful

Revision as of 13:32, 8 November 2023

Hover & click on the images for description

Description

Description:
Fires virtual mortar/artillery fire support.
Execution:
spawn
Groups:
Supports

Syntax

Syntax:
[target, ammo, radius, rounds, delay, conditionEnd, safezone, alt, speed, sounds] spawn BIS_fnc_fireSupportVirtual
Parameters:
target: Position, Object or String - Target position, can be object, position or marker name
ammo: String - (Optional, default "Sh_82mm_AMOS") ammunition to be used (if left empty, Sh_82mm_AMOS ammunition will be used)
radius: Number - (Optional, default 100) radius of target area in meters
rounds: Number - (Optional, default 10) number of rounds to be fired
delay: Array or Number - (Optional, default 10) delay between rounds
conditionEnd: Code - (Optional, default { false }) condition to end bombardment before all rounds are fired
safezone: Number - (Optional, default 0) safezone radius - minimal distance from the target position where shells may be directed at
alt: Number - (Optional, default 250) altitude where the shell will be created
speed: Number - (Optional, default 150) descending velocity, in m/s. Default is 150, if you use flare as ammo, set it to lower value (1-5) to let it fall down slowly
sounds: Array of strings - (Optional, default [""]) sounds to be played on the incoming shell
Return Value:
Boolean - true if successful

Examples

Example 1:
[BIS_Player, "Sh_82mm_AMOS", 100, 24, 10] spawn BIS_fnc_fireSupportVirtual;
Example 2:
[[3600, 3600, 0], nil, 100, 24, 10] spawn BIS_fnc_fireSupportVirtual;
Example 3:
[BIS_Player, nil, 100, 24, 10, {dayTime > 20}, 50] spawn BIS_fnc_fireSupportVirtual;

Additional Information

See also:
BIS_fnc_fireSupport BIS_fnc_fireSupportCluster BIS_fnc_fire BIS_fnc_fireSupport

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note